OMG you are so amazing!!! there is no words strong enough!!
I tested it to invert pic and var... and it worked!!!
That is one HUGE piece done!! Now we just need to finish syncing with the API and we'll be gold!
Here is a screenshot proving that it works!
(and yes I named my test account Captain N)
- dialogues.jpg (162.74 KiB) Viewed 3553 times
ALSO, i have been getting spammed with hundreds (if not thousands) of warnings/errors in unity... Granted, since i switched to a beta branch a few months ago there have had dozens of such occurances... so it most likely has nothing to do with you... however, when i double click on each of those 4, it points to the dialogue editor window... SORRY for the massive wall of text!!
Code: Select all
//1st ONE :
ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint
Aborting
UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/LayoutGroup.cs:115)
UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:413)
UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:373)
UnityEngine.GUILayout.DoButton (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:50)
UnityEngine.GUILayout.Button (System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:46)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawDialogueEntryLinks (PixelCrushers.DialogueSystem.DialogueEntry entry, PixelCrushers.DialogueSystem.Link& linkToDelete, PixelCrushers.DialogueSystem.DialogueEntry& entryToLinkFrom, PixelCrushers.DialogueSystem.DialogueEntry& entryToLinkTo, System.Boolean& linkToAnotherConversation)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawDialogueEntryInspector ()
PixelCrushers.DialogueSystem.DialogueDatabaseEditor.DrawInspectorSelection ()
PixelCrushers.DialogueSystem.DialogueDatabaseEditor.OnInspectorGUI ()
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1218)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
2ND One :
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorGUI.LabelFieldInternal (Rect position, UnityEngine.GUIContent label, UnityEngine.GUIContent label2, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:1317)
UnityEditor.EditorGUI.LabelField (Rect position, UnityEngine.GUIContent label, UnityEngine.GUIContent label2, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIBindings.gen.cs:60)
UnityEditor.EditorGUI.LabelField (Rect position, System.String label, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIBindings.gen.cs:30)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawParticipantsOnCanvas ()
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawConversationSectionNodeStyle ()
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawConversationSection ()
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawCurrentSection ()
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawMainBody ()
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
3rd one : (yellow warning this one)
Unexpected top level layout group! Missing GUILayout.EndScrollView/EndVertical/EndHorizontal?
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
4th one :
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:382)
UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:373)
UnityEngine.GUILayout.DoButton (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:50)
UnityEngine.GUILayout.Button (System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:46)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawDialogueEntryLinks (PixelCrushers.DialogueSystem.DialogueEntry entry, PixelCrushers.DialogueSystem.Link& linkToDelete, PixelCrushers.DialogueSystem.DialogueEntry& entryToLinkFrom, PixelCrushers.DialogueSystem.DialogueEntry& entryToLinkTo, System.Boolean& linkToAnotherConversation)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DrawDialogueEntryInspector ()
PixelCrushers.DialogueSystem.DialogueDatabaseEditor.DrawInspectorSelection ()
PixelCrushers.DialogueSystem.DialogueDatabaseEditor.OnInspectorGUI ()
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1218)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)