![Laughing :lol:](./images/smilies/icon_lol.gif)
I found that usually where I spent a lot of time is when I have to sync events that happen after or before dialogues (hiding panels, enabling/disabling gameObjects, playing sounds...) and the way to do it is using delays.
So what about if we could have "link nodes" that can be inserted between nodes just to handle sequence commands? This way, we know for sure that when a dialogue node ends, the link node is triggered and all its content will be running before the next dialogue node is played. It also helps to visualize the order of events.
![Cool 8-)](./images/smilies/icon_cool.gif)