Hi, I just recently bought this asset BUT it seems the dialogue system trigger and proximity selector cannot detect my 2D colliders I even tried following the tutorial again (https://www.pixelcrushers.com/dialogue_ ... ction.html)
And dialogue system trigger cannot read or find my 2d colliders it's saying
Dialogue System Trigger is Set to a mode that requires a collider, but it has no collider component
Proximity selector also has this type of problem.
This only happens in 2D but when I do it in 3D colliders it works fine.
The Dialogue System supports 2D physics as well as 3D physics. In Unity 2018+, the 2D physics package (Physics2D) can be enabled or disabled, so the Dialogue System's code for Unity 2018+ doesn't assume that Physics2D is available in your project. To tell the Dialogue System that Physics2D is available if you’re using Unity 2018+, select menu item Tools → Pixel Crushers → Common → Misc → Enable Physics2D Support.... If you're using Unity 2017 or older, this menu item will not be visible.
If you want to enable Physic2D support manually instead, select menu item Edit → Settings → Player, add the scripting symbol USE_PHYSICS2D as shown below:
If you’re using Unity 2017 or older, you can skip this step.
I hated to have to add this extra step, but Unity 2018's new package manager made it a necessity. The Enable Physics2D Support in Unity 2018+ link is peppered throughout the online manual, but if you have any suggestions about other places where the link would be helpful, please let me know. I'd like to make it as easy to find as possible. Thanks!