Some advises on start needed

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Tony Li
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Re: Some advises on start needed

Post by Tony Li »

I'm sorry, it's my fault. The documentation says that the default is 1 second, but it was actually 0 seconds. I just fixed the command to match the documentation (1 second), which makes more sense. If you import this package, it should work:

DS2_FadePatch_2018-11-08.unitypackage
pavsikakyj
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Joined: Fri Oct 06, 2017 11:34 am

Re: Some advises on start needed

Post by pavsikakyj »

Tony Li wrote: Thu Nov 08, 2018 11:04 am I'm sorry, it's my fault. The documentation says that the default is 1 second, but it was actually 0 seconds. I just fixed the command to match the documentation (1 second), which makes more sense. If you import this package, it should work:

DS2_FadePatch_2018-11-08.unitypackage
It fades (in and out) now. But the screen doesn't remain dark until the next node is activated. Even with Fade(stay). When fading time is finished picture harshly returns. How do I keep dark screen till the next node or till the hext conversation?
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Tony Li
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Re: Some advises on start needed

Post by Tony Li »

Does this scene work?

FadeExample_2018-11-08.unitypackage

When the scene starts, it should fade out, wait 1.5 seconds, then fade back in.
pavsikakyj
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Re: Some advises on start needed

Post by pavsikakyj »

Tony Li wrote: Thu Nov 08, 2018 3:43 pm Does this scene work?

FadeExample_2018-11-08.unitypackage

When the scene starts, it should fade out, wait 1.5 seconds, then fade back in.
It works right as you described
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Tony Li
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Re: Some advises on start needed

Post by Tony Li »

If it's still not working right in your scene, would you please post new screenshots of the current configuration?
pavsikakyj
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Joined: Fri Oct 06, 2017 11:34 am

Re: Some advises on start needed

Post by pavsikakyj »

Tony Li wrote: Thu Nov 08, 2018 4:27 pm If it's still not working right in your scene, would you please post new screenshots of the current configuration?
Only node screenshots or something else?

http://prntscr.com/lg2acy
http://prntscr.com/lg2ak2

Here are the nodes. In the second node Fade(in), actually doesn't work. It only fades out, then reappears and then sweetches to the next node.
pavsikakyj
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Joined: Fri Oct 06, 2017 11:34 am

Re: Some advises on start needed

Post by pavsikakyj »

Important thing: fading effect disappears, when the node with the Fade(out) sequence is stil active.
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Tony Li
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Re: Some advises on start needed

Post by Tony Li »

What if you use Fade(stay) instead of Fade(out)?

BTW, Fade(out)@2 will do this:
  • 0:00 Nothing.
  • 0:02 Start fade to black.
  • 0:03 Finish fade to black. Black cover will disappear, revealing the game view.
In comparison, this is what Fade(stay,2) will do:
  • 0:00 Start fade to black.
  • 0:02 Finish fade to black. Black cover will stay in place, hiding the game view, until a Fade(in) command runs.
pavsikakyj
Posts: 31
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Re: Some advises on start needed

Post by pavsikakyj »

Tony Li wrote: Thu Nov 08, 2018 5:46 pm What if you use Fade(stay) instead of Fade(out)?

BTW, Fade(out)@2 will do this:
  • 0:00 Nothing.
  • 0:02 Start fade to black.
  • 0:03 Finish fade to black. Black cover will disappear, revealing the game view.
In comparison, this is what Fade(stay,2) will do:
  • 0:00 Start fade to black.
  • 0:02 Finish fade to black. Black cover will stay in place, hiding the game view, until a Fade(in) command runs.
Thank you again! For explaining and help! It works!
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Some advises on start needed

Post by Tony Li »

Glad to help!
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