What if you set the narrator's portrait image to a blank, transparent image? This post has an image you can use.
Yes, but as you can resemle from my earlier requests, I want sometimes to hide the whole subtitle panel and activate custom menu to switch to another conversation. It succesfully hides, but I can't re-activate it with
SetActive
sequence. The screen remains blank. It's the same sitution as with portrait image.
or maybe don't deactivate the subtitle panel. Instead, just play the Hide and Show animations using AnimatorTrigger(Hide, Subtitle Panel 1) and AnimatorTrigger(Show, Subtitle Panel 1).
or maybe don't deactivate the subtitle panel. Instead, just play the Hide and Show animations using AnimatorTrigger(Hide, Subtitle Panel 1) and AnimatorTrigger(Show, Subtitle Panel 1).
Is the background image in a Resources folder? And is it named exactly as spelled in the Background field?
Hi. I activated backup database instead of the main one - the was the reason)).
Now I have another issue. Fade (in) and Fade (out) sequences don't work somehow. I create empty node, set actor and set Fade (in) sequense (no Dialogue text or background image). But in game it appears just a blank frame, which is skipped by "continue" button with no action to happen. What am I doing wrong?
Tony Li wrote: ↑Thu Nov 08, 2018 8:06 am
Are there any warnings in the Console window?
No. I just see the previous frame with everything. After I click Continue button it shows the next convesation node with all the stuff. Only no Fade out- Fade in.
The Dialogue System's DemoScene1 has a Fade() command on the GameObject Dialogue Manager > Demo Menu. It plays in a Sequence Trigger when the scene starts. Does this scene work in your project?
Can you please post screenshots of the Inspector views of your dialogue entry nodes?
You can also try this Sequence in your dialogue entry node:
Tony Li wrote: ↑Thu Nov 08, 2018 9:43 am
The Dialogue System's DemoScene1 has a Fade() command on the GameObject Dialogue Manager > Demo Menu. It plays in a Sequence Trigger when the scene starts. Does this scene work in your project?
Can you please post screenshots of the Inspector views of your dialogue entry nodes?
You can also try this Sequence in your dialogue entry node: