Save System 1.1.0 for Realistic FPS Prefab Released

Announcements, support questions, and discussion for Save System for Realistic FPS Prefab.
Post Reply
User avatar
Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Save System 1.1.0 for Realistic FPS Prefab Released

Post by Tony Li »

The Save System version 1.1.0 for Realistic FPS Prefab has been released and should be available on the Unity Asset Store in 3-7 business days.

Release Notes:
  • Fixed: Trigger Event and Collision Event components now handle >32 tags.
  • Improved: Timed Event now has option to time by # of frames.
  • Improved: Tag masks in Trigger Event & Collider Event now support >32 tags.
  • Save System: Added Assign Unique Key menu item for Saver components.
  • Save System: Animator Saver now saves animator parameters.
  • Save System: If Active Saver activates inactive target, it now also tells target's other savers to apply data.
Post Reply