Hi,
I have a question. I was thinking of a specific case where the text of a dialogue node occupies more space than the Dialogue UI Subtitle Text itself. Is there a way to detect when the Dialogue UI Subtitle Text from a dialogue node has been fulfilled? I guess it will be ideal that the text which couldn't enter inside could appear after (as if it was a new dialogue node). However, other options are welcome!
Thanks,
Javier.
[Solved] Question about Dialogue UI Subtitle Text
[Solved] Question about Dialogue UI Subtitle Text
Last edited by Japtor on Fri Oct 26, 2018 6:26 am, edited 1 time in total.
Re: Question about Dialogue UI Subtitle Text
Hi,
There isn't a single solution. Some designers set their Text elements to "Best Fit", which will shrink the font to fit inside the Text element. Others scroll the text up in the Text element. And others playtest the conversation, add "|" to the text where they want to split nodes, and then in the Dialogue Editor they select Menu > Split Pipes Into Nodes.
There isn't a single solution. Some designers set their Text elements to "Best Fit", which will shrink the font to fit inside the Text element. Others scroll the text up in the Text element. And others playtest the conversation, add "|" to the text where they want to split nodes, and then in the Dialogue Editor they select Menu > Split Pipes Into Nodes.
Re: Question about Dialogue UI Subtitle Text
Hi,
Don't worry! Maybe the scrollbar idea could work out. I will try it!
Thanks for the suggestions!
Don't worry! Maybe the scrollbar idea could work out. I will try it!
Thanks for the suggestions!