Two Panel Quest Log Window with Text Mesh Pro
Re: Two Panel Quest Log Window with Text Mesh Pro
Thanks, Tony!
Re: Two Panel Quest Log Window with Text Mesh Pro
Hi Tony,
Finally getting around to trying the "Show Details On Select" feature of the updated Quest Log Window but unfortunately I can't get it to work.
When the Quest Log Window opens I can't navigate to the "Activate Quest Button" or the "Complete Quest Button" from the "Close" button in the bottom right. The Toggle component of each button template is intractable and is being selected - when I press "Enter" the details are displayed but then the Quest is removed from the Quest Tracker until I click again on the Toggle button to re-enable it.
Is there something obvious I missing about this? I have tried "Show Details On Select" selected and unselected but I can't get the buttons to respond to UI event navigation.
Thanks again,
Nathan
Finally getting around to trying the "Show Details On Select" feature of the updated Quest Log Window but unfortunately I can't get it to work.
When the Quest Log Window opens I can't navigate to the "Activate Quest Button" or the "Complete Quest Button" from the "Close" button in the bottom right. The Toggle component of each button template is intractable and is being selected - when I press "Enter" the details are displayed but then the Quest is removed from the Quest Tracker until I click again on the Toggle button to re-enable it.
Is there something obvious I missing about this? I have tried "Show Details On Select" selected and unselected but I can't get the buttons to respond to UI event navigation.
Thanks again,
Nathan
Re: Two Panel Quest Log Window with Text Mesh Pro
Hi Nathan,
It appears that the Unity UI "Select" event no longer fires when a UI element is selected. Unity's interpretation of this event changed. The "On Pointer Enter" event works, but it's for mouse, not gamepads. I'm working on a solution now.
It appears that the Unity UI "Select" event no longer fires when a UI element is selected. Unity's interpretation of this event changed. The "On Pointer Enter" event works, but it's for mouse, not gamepads. I'm working on a solution now.