Hi,
I already have another navigation bar but I was wondering to change to Navigation Pro in case I have ventages integrating with Quest Machine.
What does really do the integration? ( I don't find it on the documentation)
Thanks,
Integration with Navigation Pro
Re: Integration with Navigation Pro
Hi,
I think you're talking about the integration with Compass Navigator Pro. If so, the integration does these things:
1. Saves Point of Interest (POI) states in saved games and scene changes.
2. Provides a component with UnityEvents when a POI becomes visible or invisible or is visited. (You can hook this up to a Quest Control component to control quests.)
3. Adds a Compass Pro POI quest action that lets you set POIs visible, invisible, visited, or unvisited. For example, when a quest node becomes active, it can make a POI visible.
I think you're talking about the integration with Compass Navigator Pro. If so, the integration does these things:
1. Saves Point of Interest (POI) states in saved games and scene changes.
2. Provides a component with UnityEvents when a POI becomes visible or invisible or is visited. (You can hook this up to a Quest Control component to control quests.)
3. Adds a Compass Pro POI quest action that lets you set POIs visible, invisible, visited, or unvisited. For example, when a quest node becomes active, it can make a POI visible.