I has one quests:
a dialog node:actor is NPC,conersant is player, i wish the node delay until getted a message?
node delay
Re: node delay
Hello,
Set the node's Sequence to:
where 'xxx' is the message.
Then in a C# script:
Set the node's Sequence to:
Code: Select all
WaitForMessage(xxx)
Then in a C# script:
Code: Select all
using PixelCrushers.DialogueSystem;
...
Sequencer.Message("xxx");