Dialogue System for Unity 2.0.4 Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System for Unity 2.0.4 Released

Post by Tony Li »

Version 2.0.4 is now available on the Unity Asset Store and the Pixel Crushers customer download site.

Highlights are Bolt support and improvements to uMMORPG / uMMORPG2D support.


Version 2.0.4:
Core:
  • Changed: LuaNetworkFunctions is now only available if compiler symbol USE_UNET is defined.
  • Changed: Standard Dialogue UI subtitle panel clears subtitle text on close. Added ClearText method.
  • Changed: SmoothCameraWithBumper demo script no longer auto-parents to target. Set parent manually at design time.
  • Improved: Updated for compatibility with new prefab system (pending 2018.3 release).
  • Improved: DialogueManager.GetInputButtonDown reads from InputDeviceManager.
  • Improved: GameSaver now uses SaveSystem if present.
  • Added: Animator Saver.
  • Added: SetPanel() sequencer command.
  • Fixed: LuaInterpreter now does short circuit evaluation of Boolean operators (and/or).
  • Fixed: OnConversationResponseMenu was called twice when using continue button.
  • Fixed: Removed editor warning in EditorNote.cs.
  • Fixed: DialogueManager methods no longer report error if scene doesn't have a Dialogue Manager instance.
  • Fixed: Zoom2D sequencer command no longer reports null reference if sequencer is destroyed during sequence.
Third Party Support:
  • Bolt Visual Scripting: Added support.
  • I2 Localization: Added Dialogue System Use I2 RTL Fix component.
  • PlayMaker: Added Save System Record/Apply Saved Game Data actions.
  • RT-Voice: Save Audio Files window no longer prints warning for entries with no text.
  • uMMORPG: Fixed client/server synchronization issue. Added party variable & monster "on death" trigger synchronization.
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