In my text adventure game, the player sends messages to many different NPCs and none of them have GameObjects. I'm trying to get the top Header text to display the conversant's name, but only NPC works if I try setting the conversant in the dialogue editor for the conversation. The code I'm using is
I borrowed your idea and put it into the version 2018-07-28 version of Textline. Now you can assign the heading text to the TextlineDialogueUI component, and it will automatically set it to the current conversation title.