Patch Notes:
- Added [nosubtitle] tag.
- If Sequence is None(), doesn’t show subtitle.
- Improves the SetActive(tag=X,value) sequencer command to be able to activate inactive GameObjects by tag.
- Allows standard quest tracker to be outside Dialogue Manager GameObject hierarchy.
- Eliminates garbage collection in Sequencer.CheckActiveCommands & ConversationView.CheckCancelInput, and pools response buttons for reuse.
- Methods in ProximitySelector are now virtual and can be overridden in subclasses.
- Can now define optional “Visible” Boolean field in quests & set false to not show in quest log window.
- Fixed: CSV export in some cases would incorrectly export two canvasRect fields.
- Fixed: Standard UI Menu Panel correctly loops explicit navigation.
- Dialogue System Trigger: Add ‘x’ buttons next to most actions to clear them.
- UI Panel: Added option to not reselect previous selection when disabling panel.
- Input Device Manager: Added option to keep mouse visible in key/joystick mode.
- Fixed: RemoveLuaObserver correctly removes observers added with AddLuaObserver.
- Fixed: DialogueLua.SetVariable() now properly handles uint type.
- Typewriter effect: Added Stop On Conversation End checkbox.
Version 1.8.5 is also available on the customer download site. This version fixes a (harmless) editor error message that was introduced in 1.8.4.