Hi,
I am trying to open a UI panel after a conversation has finished.
I have created an entire dialogue. Also, the last node has no dialogue text, it only contains a Lua script that activates the new UI panel. The problem is, when it runs the last dialogue node, it seems that the Dialogue UI (which contains the last dialogue text node) keeps visible for about 2-3 seconds after disappearing. The idea is to make that dialogue UI invisible once it enters inside the node with the Lua script.
Any way to solve it?
Thanks!
Javier.
[solved] Dialogue UI/logic problem.
[solved] Dialogue UI/logic problem.
Last edited by Japtor on Mon Jul 23, 2018 12:28 pm, edited 1 time in total.
Re: Dialogue UI/logic problem.
Hi,
Set the node's Sequence field to:
The delay is probably exactly 2 seconds, since this is the default minimum value to wait. The Dialogue Manager's Camera & Cutscene Settings > Default Sequence starts as "Delay({{end}})". The value of {{end}} is guaranteed to be at least the value of the Dialogue Manager's Subtitle Settings > Min Subtitle Seconds.
By setting the node's Sequence to None(), it will immediately end instead of using the Dialogue Manager's Default Sequence.
Set the node's Sequence field to:
Code: Select all
None()
By setting the node's Sequence to None(), it will immediately end instead of using the Dialogue Manager's Default Sequence.
Re: Dialogue UI/logic problem.
Hi,
Yeah, that helped me a lot!
Thanks!
Javier.
Yeah, that helped me a lot!
Thanks!
Javier.
Re: [solved] Dialogue UI/logic problem.
Glad to help!