I consistently get this...:
Spoiler
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NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.SetCurrentEntry (PixelCrushers.DialogueSystem.DialogueEntry entry)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.SetCurrentEntryByID ()
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.SetCurrentConversationByID ()
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.UpdateReferencesByID ()
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.SelectObject (UnityEngine.Object obj)
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.OnSelectionChange ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:249)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:242)
UnityEditor.HostView.OnSelectionChange () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:135)
Then, if I do it again, it works well for the remainder of my Unity session. I don't know if it happens to me only.
My versions are those of my signature. If you need more feedback, please ask me.
Thanks.