Two Panel Quest Log Window with Text Mesh Pro

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nathanj
Posts: 303
Joined: Sat May 28, 2016 12:30 am

Re: Two Panel Quest Log Window with Text Mesh Pro

Post by nathanj »

Thanks, Tony!
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nathanj
Posts: 303
Joined: Sat May 28, 2016 12:30 am

Re: Two Panel Quest Log Window with Text Mesh Pro

Post by nathanj »

Hi Tony,

Finally getting around to trying the "Show Details On Select" feature of the updated Quest Log Window but unfortunately I can't get it to work.

When the Quest Log Window opens I can't navigate to the "Activate Quest Button" or the "Complete Quest Button" from the "Close" button in the bottom right. The Toggle component of each button template is intractable and is being selected - when I press "Enter" the details are displayed but then the Quest is removed from the Quest Tracker until I click again on the Toggle button to re-enable it.

Is there something obvious I missing about this? I have tried "Show Details On Select" selected and unselected but I can't get the buttons to respond to UI event navigation.

Thanks again,
Nathan
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Two Panel Quest Log Window with Text Mesh Pro

Post by Tony Li »

Hi Nathan,

It appears that the Unity UI "Select" event no longer fires when a UI element is selected. Unity's interpretation of this event changed. The "On Pointer Enter" event works, but it's for mouse, not gamepads. I'm working on a solution now.
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