MoveTo() Sequencer Command

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nathanj
Posts: 303
Joined: Sat May 28, 2016 12:30 am

MoveTo() Sequencer Command

Post by nathanj »

I feel like there is a bug with the MoveTo() Sequencer command. The other commands I have tried from the DST work but for some reason MoveTo () is very stubborn ;)

For example, I placed two cubes in my scene Cube1 and Cube2. I disabled the mesh tenderer of Cube2 and moved it to a different position. My sequencer command is simply: MoveTo(Cube1,Cube2,5) I expect that when triggered Cube1 would be moved to Cube2's position over 5 seconds. But nothing happens.

Should add, I'm using Unity 2018.1.2f1 and DS 2.0

Is there something I am missing, or misusing?
Nathan
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nathanj
Posts: 303
Joined: Sat May 28, 2016 12:30 am

Re: MoveTo() Sequencer Command

Post by nathanj »

Nevermind,

I just tried this is a demo scene and it worked.

Obviously something weird in my original scene.

Edit: Turns out someone had put a rigidbody component on our player with constraints, no idea why they did that but that is what was preventing the player's transform from being changed.

Nathan
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: MoveTo() Sequencer Command

Post by Tony Li »

Hi Nathan,

Glad you got to the bottom of it. BTW, in case anyone's wondering, if the subject has a rigidbody, MoveTo() will properly use Rigidbody.MovePosition() instead of moving the transform. If there's no rigidbody, it will move the transform.
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