Hi!
Apologies if this is necroposting, but I wanted to point out that I'm having an issue, as I can't seem to Override Subtitles and\or Input settings properly.
I'm specifically referring to this:
Tony Li wrote: ↑Fri May 19, 2017 3:58 pm
If you only want this behavior for a specific conversation, instead of applying it globally, inspect your conversation in the Dialogue Editor. If you click on blank canvas space, it will show the conversation's properties in the inspector. There's an override checkbox where you can set the same kind of settings but just for that conversation.
Basically, most of my conversations are supposed to be forcing a Response Menu, but some of them are just one-liners told by the player (e.g. examining an item, the character would say something).
I am able to globally set this on and off in the Dialogue Manager prefab, but the specific conversation Override functions just don't seem to work (or at least the Input Settings one doesn't), apparently.
I'm not sure if there is something I'm doing wrong or not.
If it's of any use: I'm integrating Adventure Creator with Dialogue Manager.
Do you have any advice?
Thanks a lot in advance!