Dialogue System for Unity 1.7.7.3 Released!

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System for Unity 1.7.7.3 Released!

Post by Tony Li »

Version 1.7.7.3 is now available on the Unity Asset Store!

This update adds some handy usability enhancements to the Dialogue Editor, among other miscellaneous improvements. In particular, I want to point out (and thank @Abelius for the feedback):
  • Drag and drop audio files onto Sequence fields to automatically set up Audio(), AudioWait(), and/or SALSA() commands without any typing. (If you have a lot of audio, I still recommend entrytags.)
  • Copy and paste selections of dialogue entry nodes across different conversations.
  • Filter actors, quests, variables, etc., the same way as Unity's Project and Hierarchy views.
  • Monitor the state of all quests at runtime on the Watches tab by selecting Menu > Add All Quests.

Release Notes
Core
  • Dialogue Editor:
    • Added drag-and-drop of audio files to Sequence fields.
    • Added node copy/paste.
    • Added zoom at cursor.
    • Improved snap to grid behavior.
    • Added filters to Actor, Items/Quests, Locations, and Variables tabs.
    • Added quest & quest entry dropdowns to Watches.
    • Fixed Watches bug that reported invalid cached info.
    • Fixed node editor context menu placement when canvas is zoomed.
  • Changed: Dialogue Manager’s Show Alerts During Conversations checkbox is now respected by Alert Trigger and ShowAlert() function, not just Variable[“Alert”].
  • Added: DialogueTime dropdown to Dialogue Manager.
  • Added: Sequence field to Condition Observer.
  • Added: [Actor] popup attribute for scripts.
  • Added: UnityUIDialogueUI option to bind autonumber keys to numpad.
  • Improved: QuestStateListeners now automatically add QuestStateDispatcher to Dialogue Manager if missing.
  • Fixed: Unity UI Typewriter Effect now handles uppercase rich text codes.
  • Fixed: Override Actor Name’s Unique ID button wasn’t marking scene dirty.
Third Party Support
  • Adventure Creator: Added Action mode dropdown to Conversation action to Start Conversation (default) or Stop Conversation.
  • articy:draft: Added support for converting strips as subtables.
  • NGUI: Quest tracker now manually calls Reposition in case table doesn’t auto-reposition.
  • plyGame: Updated for plyGame 3.1.4c. ConversationController now has option to set NPC to Idle-Stay instead of disabling plyGame control. Updated save/load system integration.
  • TextMesh Pro Support: Fixed typewriter effect to allow typing to start even if it hasn’t run its Awake method yet; fixed bug in quest tracker to respect value of Show Completed Entry Text checkbox.
  • Third Person Controller (Opsive): Added AbilityStartEvent.
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