I'm trying to set up some Boolean variables to control dialogue conditions but it's like the boolean state is not recognised by Dialogue System on Start.
For example, I have a conversation that requires the Boolean state to be false. I have the Variable "bleeding" set to false in the editor but when I play and try the dialogue trigger nothing happens. However, if I set the variable's state to false through a trigger in game the aforementioned conversation trigger works and the conversation is allowed to proceed.
Is there something I am doing wrong this setup?


Thanks,
Nathan