Behaviour Designer

Announcements, support questions, and discussion for Quest Machine.
Duffer123
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Joined: Sun Feb 04, 2018 6:53 pm

Behaviour Designer

Post by Duffer123 »

Any chance of integration and support with Behaviour Designer?
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Behaviour Designer

Post by Tony Li »

What kind of integration would be useful?
Duffer123
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Joined: Sun Feb 04, 2018 6:53 pm

Re: Behaviour Designer

Post by Duffer123 »

@TonyLi,

Suite of Tasks in Behavior Designer as with Love/Hate and Dialogue Engine...
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Behaviour Designer

Post by Tony Li »

I'm open to suggestions, but I'll plan to add some basic ones such as: Get Quest Count, Get Quest State, Set Quest State, Get Quest Counter, Set Quest Counter, Start/Stop Spawner.
Duffer123
Posts: 5
Joined: Sun Feb 04, 2018 6:53 pm

Re: Behaviour Designer

Post by Duffer123 »

Sounds good - this Asset then matches up to Love/Hate and the Dialogue System.
Duffer123
Posts: 5
Joined: Sun Feb 04, 2018 6:53 pm

Re: Behaviour Designer

Post by Duffer123 »

@TonyLi,
Any further thoughts or developments re integration with Behaviour Designer?
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Behaviour Designer

Post by Tony Li »

It's on the roadmap now. I'll add the conditions and actions listed above as well as an action to send a message the Message System. Emerald AI and ORK Framework integration are in line ahead of Behavior Designer, but I'll try to get it done as soon as I can.
Duffer123
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Joined: Sun Feb 04, 2018 6:53 pm

Re: Behaviour Designer

Post by Duffer123 »

Excellent. Thanks.
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Snebjorn
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Joined: Sun Apr 17, 2016 4:33 pm

Re: Behaviour Designer

Post by Snebjorn »

Any updates on this? I'm in the process of integrating Quest Machine into a project that relies heavily on Behavior Designer, so if there's an official integration package just around the corner, I'll wait for that instead of rolling my own.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Behaviour Designer

Post by Tony Li »

Hi,

Sorry, not yet. Opsive has been hard at work on version 2 of UFPS and TPC. I was holding off to do all the Opsive integrations at the same time, but I'll but Behavior Designer integration back on the front burner now.
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