Behaviour Designer
Behaviour Designer
Any chance of integration and support with Behaviour Designer?
Re: Behaviour Designer
What kind of integration would be useful?
Re: Behaviour Designer
@TonyLi,
Suite of Tasks in Behavior Designer as with Love/Hate and Dialogue Engine...
Suite of Tasks in Behavior Designer as with Love/Hate and Dialogue Engine...
Re: Behaviour Designer
I'm open to suggestions, but I'll plan to add some basic ones such as: Get Quest Count, Get Quest State, Set Quest State, Get Quest Counter, Set Quest Counter, Start/Stop Spawner.
Re: Behaviour Designer
Sounds good - this Asset then matches up to Love/Hate and the Dialogue System.
Re: Behaviour Designer
@TonyLi,
Any further thoughts or developments re integration with Behaviour Designer?
Any further thoughts or developments re integration with Behaviour Designer?
Re: Behaviour Designer
It's on the roadmap now. I'll add the conditions and actions listed above as well as an action to send a message the Message System. Emerald AI and ORK Framework integration are in line ahead of Behavior Designer, but I'll try to get it done as soon as I can.
Re: Behaviour Designer
Any updates on this? I'm in the process of integrating Quest Machine into a project that relies heavily on Behavior Designer, so if there's an official integration package just around the corner, I'll wait for that instead of rolling my own.
Re: Behaviour Designer
Hi,
Sorry, not yet. Opsive has been hard at work on version 2 of UFPS and TPC. I was holding off to do all the Opsive integrations at the same time, but I'll but Behavior Designer integration back on the front burner now.
Sorry, not yet. Opsive has been hard at work on version 2 of UFPS and TPC. I was holding off to do all the Opsive integrations at the same time, but I'll but Behavior Designer integration back on the front burner now.