Auto Complete

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 22061
Joined: Thu Jul 18, 2013 1:27 pm

Re: Auto Complete

Post by Tony Li »

Happy to help! I'll look into adding SetEnabled/SetDisabled playables in a future version, too.
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nathanj
Posts: 303
Joined: Sat May 28, 2016 12:30 am

Re: Auto Complete

Post by nathanj »

Rad, Thanks, Tony.

After thinking about it, what about just making a Trigger Event plugin? This way you could call a bunch of different methods from the timeline using that oh so useful component? :D

Nathan
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Tony Li
Posts: 22061
Joined: Thu Jul 18, 2013 1:27 pm

Re: Auto Complete

Post by Tony Li »

You read my mind! That's exactly what I was thinking. I was thinking it would be on the Extras page, and not included in the base Dialogue System package, since it's not specific to the Dialogue System.
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nathanj
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Joined: Sat May 28, 2016 12:30 am

Re: Auto Complete

Post by nathanj »

Or, you just sell it for a dollar on the asset store as "the most useful Timeline add-on" :D
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nathanj
Posts: 303
Joined: Sat May 28, 2016 12:30 am

Re: Auto Complete

Post by nathanj »

Hey Tony

I just found an event trigger on the Timeline forum. Hopefully you hadn't started making one yet, if so I'm sorry for wasting your time.


https://forum.unity.com/threads/timelin ... st-3185580
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Tony Li
Posts: 22061
Joined: Thu Jul 18, 2013 1:27 pm

Re: Auto Complete

Post by Tony Li »

Great! I'll bookmark that myself. :-) I hadn't started working on it yet myself, so thank you for letting me know it already exists.
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