Auto Complete
Re: Auto Complete
Happy to help! I'll look into adding SetEnabled/SetDisabled playables in a future version, too.
Re: Auto Complete
Rad, Thanks, Tony.
After thinking about it, what about just making a Trigger Event plugin? This way you could call a bunch of different methods from the timeline using that oh so useful component?
Nathan
After thinking about it, what about just making a Trigger Event plugin? This way you could call a bunch of different methods from the timeline using that oh so useful component?
Nathan
Re: Auto Complete
You read my mind! That's exactly what I was thinking. I was thinking it would be on the Extras page, and not included in the base Dialogue System package, since it's not specific to the Dialogue System.
Re: Auto Complete
Or, you just sell it for a dollar on the asset store as "the most useful Timeline add-on"
Re: Auto Complete
Hey Tony
I just found an event trigger on the Timeline forum. Hopefully you hadn't started making one yet, if so I'm sorry for wasting your time.
https://forum.unity.com/threads/timelin ... st-3185580
I just found an event trigger on the Timeline forum. Hopefully you hadn't started making one yet, if so I'm sorry for wasting your time.
https://forum.unity.com/threads/timelin ... st-3185580
Re: Auto Complete
Great! I'll bookmark that myself. I hadn't started working on it yet myself, so thank you for letting me know it already exists.