I am trying to make Lifeline clone and I want to make both answers to appear in the conversation the one that Player chose and the other next to him like in Lifeline series.
Can someone help?
Both answers to be visible after you choose
Re: Both answers to be visible after you choose
Hi,
The Dialogue System Extras page has a starter package called Textline that works very similarly to Lifeline. Will that work for you? (To use Textline, you'll also need to import the Menu Framework.)
The Dialogue System Extras page has a starter package called Textline that works very similarly to Lifeline. Will that work for you? (To use Textline, you'll also need to import the Menu Framework.)
Re: Both answers to be visible after you choose
Hi,
I use textile but I want to make both choises to be added in the conversation just like Lifeline.
For example the one I pick to be highlighted and the other to be gray.
So when the player scroll up to see the conversation to see what choices he had and what he choose.
I use textile but I want to make both choises to be added in the conversation just like Lifeline.
For example the one I pick to be highlighted and the other to be gray.
So when the player scroll up to see the conversation to see what choices he had and what he choose.
Re: Both answers to be visible after you choose
Hi,
I'll add this feature to the Textline project after Dialogue System 1.7.7 is released. If you manage to update TextlineDialogueUI.cs before I get a chance and want to share it, please feel free to post it here.
I'll add this feature to the Textline project after Dialogue System 1.7.7 is released. If you manage to update TextlineDialogueUI.cs before I get a chance and want to share it, please feel free to post it here.
Re: Both answers to be visible after you choose
I am a beginner in scripting but I will try to figure it out Thanks!
Re: Both answers to be visible after you choose
Sounds good. If you get stuck, I will update it within the next week or so. First I need to get version 1.7.7 released.