I just got to implementing that patch- it works great! Thanks for the changes~
As a side note about the patch: It appears that a warning was put in when the actor and conversant are the same, so now we get these annoying warnings whenever one of our characters has a monologue -- is there a "more correct" way that we should be implementing monologues?
How to get the responder's transform?
How to get the responder's transform?
That was a user request. In the next release, the warning check will be turned off by default, and it can be turned on by setting a script property.
How to get the responder's transform?
Great- thanks for all of your help!