FMOD Support?

Announcements, support questions, and discussion for the Dialogue System.
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reckhou
Posts: 1
Joined: Mon Sep 25, 2017 6:16 pm

FMOD Support?

Post by reckhou »

Hi there, I'm using the Dialogue system along with FMOD in my project. I'd like to play audio files through FMOD, the file name is being stored in "VoiceOverFile" field in the template. I want to know is there any shortcut like "Audio()" in sequencer or I have to create my own sequencer command? Thanks.
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Tony Li
Posts: 21962
Joined: Thu Jul 18, 2013 1:27 pm

Re: FMOD Support?

Post by Tony Li »

Hi,

I haven't written a sequencer command for FMOD yet. If you end up writing one (they're easy to write) and would like to share it with the community, please feel free to post it here or email it to tony (at) pixelcrushers.com and I'll put it on the Dialogue System Extras page.
CheChe
Posts: 5
Joined: Thu Nov 12, 2020 8:17 am

Re: FMOD Support?

Post by CheChe »

Uh Oh. I'm making a game using FMOD for sound but I also intend to add voice acting in the next month or so. I don't completely understand your answer, but can I or can I not use FMOD for everything in the game while still using your dialogue system to play voice files?
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Tony Li
Posts: 21962
Joined: Thu Jul 18, 2013 1:27 pm

Re: FMOD Support?

Post by Tony Li »

That post is over 5 years old. You can use this FMODWait() sequencer command to play voice acting through FMOD and/or this typewriter subclass if you want to play FMOD sounds with each character typed.
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