1. Enter the dialogue.
2. Give the NPC a bark on idle and connect the lines.
3. Play the game.
Result: NPC does not say dialogue
http://www.pixelcrushers.com/dialogue_s ... logueEvent
I'm not good at checking out the help.
I would like the NPC to automatically say the dialogue.
I would like the NPC to automatically say the dialogue.
Last edited by minomod on Sat Aug 05, 2017 11:21 am, edited 1 time in total.
Re: I would like the NPC to automatically say the dialogue.
I set it as a wizard and it fixes it at once
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Re: I would like the NPC to automatically say the dialogue.
Can I adjust the position of the metabolism on my legs?
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Re: I would like the NPC to automatically say the dialogue.
Hi,
Yes, if you're using Unity UI Bark UI, just move it up. To see if you're using Unity UI Bark UI, look for a child GameObject that has a Unity UI Bark UI component. For an example, see the NPC "Sergeant Graves" in Examples / Unity UI Examples / Generic UI Example Scene.
If you're using Unity Bark UI, use these steps. (To see if you're using Unity Bark UI, look for a Unity Bark UI component on the NPC. For an example, see "Sergeant Graves" in Examples / Feature Demo.)
1. The bark text will appear above the NPC's collider.
2. If the NPC doesn't have a collider, you can add a Unity Bark UI On GUI component and set its Offset field.
3. Or, add a child GameObject at the position you want. Then assign this child GameObject to the Unity Bark UI's Text Position field.
(You do not have to do #2 and #3. You can choose one or the other.)
Yes, if you're using Unity UI Bark UI, just move it up. To see if you're using Unity UI Bark UI, look for a child GameObject that has a Unity UI Bark UI component. For an example, see the NPC "Sergeant Graves" in Examples / Unity UI Examples / Generic UI Example Scene.
If you're using Unity Bark UI, use these steps. (To see if you're using Unity Bark UI, look for a Unity Bark UI component on the NPC. For an example, see "Sergeant Graves" in Examples / Feature Demo.)
1. The bark text will appear above the NPC's collider.
2. If the NPC doesn't have a collider, you can add a Unity Bark UI On GUI component and set its Offset field.
3. Or, add a child GameObject at the position you want. Then assign this child GameObject to the Unity Bark UI's Text Position field.
(You do not have to do #2 and #3. You can choose one or the other.)
Re: I would like the NPC to automatically say the dialogue.
Resolved at # 2. thank you.