I customized the UI Selector Elements so that a small menu appears when the Player approaches an NPC. They have different interact options (have a casual chat, apologize for something, etc.)
I added these buttons to the Main Selector Panel and added the Dialogue System Trigger component to the UI buttons, then called DialogueSystemTrigger.OnUse in the buttons' OnClick() event so that when they click a button, it will start a specific conversation. However, when I play the game and click the button, nothing happens. Am I missing a component or setting somewhere?
I have the Player's Proximity Selector set up with E as the Use Key because I want them to still be able to press E to trigger the default conversation with the NPC.
Any insight would be appreciated. Thank you!