Hi Tony, I'm a big fan of the Dialogue System
I use it with YarnSpinner
I get the following error (and a list coming from this) on a new project with only DS (2.2.51) and YarnSpinner (2.5):
--The type or namespace name 'Antlr4' could not be found (are you missing a using directive or an assembly reference?)--
I am on a Mac.
ANTLR4 error
Re: ANTLR4 error
Thanks your a star! I must have missed one of them.
but in the process I broke something else and I'm getting:
Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditorTopControls.cs(119,13): error CS0103: The name 'DrawAIGenerateConversationButton' does not exist in the current context
I suppose completely unrelated
but in the process I broke something else and I'm getting:
Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Dialogue Editor/Nodes/DialogueEditorWindowConversationNodeEditorTopControls.cs(119,13): error CS0103: The name 'DrawAIGenerateConversationButton' does not exist in the current context
I suppose completely unrelated

Re: ANTLR4 error
Hi,
If your project doesn't have the Dialogue System Addon for OpenAI And Other Generative AI (a separately-purchased addon asset), then select menu item Edit > Project Settings. In Player > Other Settings > Scripting Define Symbols, remove the symbol "USE_OPENAI".
If your project doesn't have the Dialogue System Addon for OpenAI And Other Generative AI (a separately-purchased addon asset), then select menu item Edit > Project Settings. In Player > Other Settings > Scripting Define Symbols, remove the symbol "USE_OPENAI".