Ey
I have multiple worldspace UIs.
Dialogue is triggered with a C# script, and I'm looking for a way to change the UI in the script itself, possibly by assigning the right UI for each interactable thing in the inspector. How do i achieve this? )))))
Some other options that probably aren't what you're looking for: call the C# method DialogueManager.UseDialogueUI() or, to change dialogue UIs mid-conversation, assign a dialogue UI to DialogueManager.conversationModel.dialogueUI.