Im with old RFPS 1.22 and dialogue 1.6 (other assets i have dont support newer). So i managed to run Game Jam Menu Template, RFPS, Dialogue System Menu Template and Adventure horror kit. Is there a way to keep AI dead or destroy the gameobjet?. I read about how to keep NPCs dead in documentation/third party support but is for latest version (get this `PixelCrushers.DialogueSystem.PersistentDataManager' does not contain a definition for `UnregisterPersistentData').
Just want to keep it dead or destroy it after changing scenes or when saving (killed the NPC) and reloading game (is back alive).
Thanks.
RFPS 122
Re: RFPS 122
Hi,
You should be able to update to Dialogue System 1.6.7 without having issues with other assets.
However, if you want to stick with your current version of the Dialogue System, then in the scripts that complain about 'RegisterPersistentData' and 'UnregisterPersistentData', just delete those lines. It won't hurt anything. Those lines are optional optimizations.
You should be able to update to Dialogue System 1.6.7 without having issues with other assets.
However, if you want to stick with your current version of the Dialogue System, then in the scripts that complain about 'RegisterPersistentData' and 'UnregisterPersistentData', just delete those lines. It won't hurt anything. Those lines are optional optimizations.
Re: RFPS 122
It worked thanks, this also works with other AI assets like Paragon AI?.
Re: RFPS 122
Yes. I've tested it with Paragon (Tactical Shooter AI), Behavior Designer, and ICE.MATEO32 wrote:It worked thanks, this also works with other AI assets like Paragon AI?.
Re: RFPS 122
Uptated the assets and followed this guide https://forum.unity3d.com/threads/reali ... st-2444163 but second scene dont start. With the "old assets" work.
Re: RFPS 122
Hi,
Are there any errors or warnings in the Console window?
Did you add the scenes to your build settings?
Please feel free to send a copy of your project to tony (at) pixelcrushers.com. I'll be happy to take a look.
Are there any errors or warnings in the Console window?
Did you add the scenes to your build settings?
Please feel free to send a copy of your project to tony (at) pixelcrushers.com. I'll be happy to take a look.
Re: RFPS 122
No errors, it simply does nothing. Dont need send project, you must have all files since are the ones posted in the steps here https://forum.unity3d.com/threads/reali ... st-2444163. I was only testing and to point you that error (if any). Also in your website in the extras page looks that there is an error in the For 1.6.6.4: section.
Anyway ill go back to RFPS 1.22 because i managed to integrate Parangon AI and ultimate inventory pro 5 whit it. Now trying to find out how to use items in that inventory system.
Anyway ill go back to RFPS 1.22 because i managed to integrate Parangon AI and ultimate inventory pro 5 whit it. Now trying to find out how to use items in that inventory system.
Re: RFPS 122
Thanks for pointing me to the error. I'll look into it this weekend and make any fixes necessary.