Before I ask my question, just wanted to give a quick update on my first topic, if anyone ever asks how to get rid of the first few frames when we see the frame of the UI... the best solution is to reduce the "hide" animation from 30 frames to about 5... that way its 100% invisible on startup but you still retain the anims...
Today, I'm trying to manually change camera angles in my dialogues...
As you might remember, I am using :
Code: Select all
DialogueManager.StartConversation (stringC, goTransform);
I was wondering if there was a way to also specify a camera angle that way...
I already created my own "Camera Angle" prefab (which has 2 settings, standard, and closeup)
I'd like to be able to switch (or animate) to closeup (like you did in your sequencer demo)... but without changing how I start the conversations...
Is it something that is possible? or should I rethink how I do thing?
Again, thanks a lot for your time and assistance!