Now here is the weird part.
If I restart the game and resume the conversation it works as expected.
It is on the first start-up when this happens and after closing the game it goes back to normal (Without showing the last conversation entries because I am guessing it became bugged).
Also for some reason the bubbles instantiate empty on conversation start as seen on the screenshot above, don't know if this is related.
I start conversations from a message list using:
Code: Select all
dialogueUIInstance.ResumeConversation(user);
Settings screenshots bellow:
Loving the asset and have been able to solve almost all my problems using this board and the documentation but I really reached a dead end with this problem.
I really hope you ran into this before and can help me solve this.