Exporting DS to Loc Problem

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Haluk
Posts: 5
Joined: Mon Jul 08, 2024 11:32 am

Exporting DS to Loc Problem

Post by Haluk »

I have a problem when i extract DS conversation strings into table. My problem is shown below. Main texts are pushed into sheet but other locales can not be imported in it. Is there any bug?
dstoloc.png
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Tony Li
Posts: 22085
Joined: Thu Jul 18, 2013 1:27 pm

Re: Exporting DS to Loc Problem

Post by Tony Li »

Hi,

No bug. The integration assumes that the authoritative source of translations is your Localization Package string table. The "Dialogue System To String Table" button only creates entries in your Localization Package string table for your dialogue database conversations and quests. The "String Table To Dialogue System" pulls all translations from the string table and puts it in your dialogue database. You don't want to have some of your translations managed in the dialogue database and some in the string table because that's a coordination nightmare. Better to have one authoritative source for translations.
Haluk
Posts: 5
Joined: Mon Jul 08, 2024 11:32 am

Re: Exporting DS to Loc Problem

Post by Haluk »

Hi,
I noticed the situation the day after I wrote this entry. When Unity's string table is Loc to Ds, strings are actually placed in Ds, but the game needs to be run once. When I run it, the data is placed in the fields in DS. I guess I couldn't understand it at first because the frame wasn't updated. Now actually it is working as expected. Thank you for your valuable help. ^^
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Tony Li
Posts: 22085
Joined: Thu Jul 18, 2013 1:27 pm

Re: Exporting DS to Loc Problem

Post by Tony Li »

Hi,

Are you saying that the content imported from the Localization Package's String Table isn't visible in the Dialogue Editor until you enter and exit play mode? If so, that could be an issue. Please make sure you're using the latest version of the Localization Package integration (in DS version 2.2.49).
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