Turning off conversation UI for internal dialogue UI
Re: Turning off conversation UI for internal dialogue UI
I got ui working now however it skips the first dialogue node and jumps to the second dialogue node
Re: Turning off conversation UI for internal dialogue UI
What's the first node's Sequence field?
Re: Turning off conversation UI for internal dialogue UI
theres nothing
Re: Turning off conversation UI for internal dialogue UI
Temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. Then reproduce the issue. What lines do you see in the Console around the text of the first dialogue entry node?
Re: Turning off conversation UI for internal dialogue UI
These are the screenshots so its skips for first node and goes to the second. Just to add on the third it cuts to the timeline so the third cuts cut off
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- 2024_11_08_13_42_59_DDNC_V3_LevelDesignBlockout_Windows_Mac_Linux_Unity_2022.3.13f1_DX11_.png (29.98 KiB) Viewed 45 times
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- 2024_11_08_13_40_54_DDNC_V3_LevelDesignBlockout_Windows_Mac_Linux_Unity_2022.3.13f1_DX11_.png (22.51 KiB) Viewed 45 times
Re: Turning off conversation UI for internal dialogue UI
The "I need to get to the..." node has a blue play icon, indicating it has a Sequence.
Please inspect this node and add this as the first line in the Sequence:
So the Sequence will probably look like:
Please inspect this node and add this as the first line in the Sequence:
Code: Select all
{{default}};
Code: Select all
{{default}};
CinemachinePriority(CM_SQC_TempleEntrance)