Demo scene player voice lines

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CheeseY
Posts: 15
Joined: Thu Aug 05, 2021 8:07 am

Demo scene player voice lines

Post by CheeseY »

Hi Tony,

this is probably weird/quite specific...

But i got lazy and copied the dialogue manager from the demo scene i think, and wanted to use it for a basis for my own...
Now im at a point where i've just noticed.. on exiting the conversation, it's playing the players female radio chatter and its saying 'Ok what's the problem / lets go'

Now.. i have no problem making the dialogue manager again from scratch...

But my real question is, what is triggering this... i've looked over it several times, its being triggered when the conversation finishes but i cant seem to locate what's actually doing it.. and for my own sanity i'd really like to know.


thanks
CheeseY
Posts: 15
Joined: Thu Aug 05, 2021 8:07 am

Re: Demo scene player voice lines

Post by CheeseY »

....nevermind

AudioWait(entrytag)

..i see... i see. *facepalm*

took me a minute to work out that was what was doing it, but now i get it, nevermind :D

cheers lol...
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Demo scene player voice lines

Post by Tony Li »

Cheers! More info about that, btw, in case you want to voice your own characters: Cutscene Sequence Tutorials
CheeseY
Posts: 15
Joined: Thu Aug 05, 2021 8:07 am

Re: Demo scene player voice lines

Post by CheeseY »

yes dont worry i was doing it, by putting in a reference to each line on each node but i've now realised the benefit of naming the sound files according to the entrytag convention so its... very convenient, i also realised i can name my lipsync animator-states similarily and it all gets triggered by the 'default sequence'

which is great...


one thing im curious about, and this is totally unrelated to my initial question but... since im now fiddling with the UI and trying to customize that a bit...


Is there a UI template by default that has... more than 4 'responses', specifically im also trying to create one that has a scrolling-response menu ala skyrim...

i've started tweaking mine as best i can but its all fairly complicated to customize (no offence intended, its clearly very powerful and that's the trade off lol..) but i dont want to reinvent the wheel if i can avoid it, so if there a similar template with the functionality i'm after.. i'd rather start from that!


cheers again
CheeseY
Posts: 15
Joined: Thu Aug 05, 2021 8:07 am

Re: Demo scene player voice lines

Post by CheeseY »

..jesus im asking all the wrong questions today, i have immediately noticed that this IS adding in all the choices already on this response-button-arrow ui example i downloaded lol... so, ignore that part :D

and i will hopefully be able to work out the scrolling element of the UI reponse menu myself... i hope :D

anyway, nevermind, thanks again
CheeseY
Posts: 15
Joined: Thu Aug 05, 2021 8:07 am

Re: Demo scene player voice lines

Post by CheeseY »

yup and just moving the scroll rect / content rectangles about i got it to scroll whilst the mouse is in the lower panel and doesnt select the options... shows the little triangle... perfect --not much work at all.. even a dummy like me figured it out.

thanks again
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Demo scene player voice lines

Post by Tony Li »

I'm going to get lazy if you don't leave any questions for me to answer. :D
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