*GameObject's
Hello! I wanted to have my selector be based on an empty game object trigger collider I have placed in front of my character but I can't seem to get it to stop being based on my camera object? Not sure the proper way to set this up as I normally always make first person games and I didn't see this sort of thing addressed in the tutorial vids but I may have missed it.
Here's a gif:
Help is much appreciated!
How to select based on GmaeObject's location instead of camera?
Re: How to select based on GmaeObject's location instead of camera?
Hi,
Use a Proximity Selector instead. If you encounter any difficulties with it, please see: How To: Fix Selector and Proximity Selector Issues
Use a Proximity Selector instead. If you encounter any difficulties with it, please see: How To: Fix Selector and Proximity Selector Issues