Selection Name

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mudukke
Posts: 73
Joined: Wed Sep 27, 2023 4:15 am

Selection Name

Post by mudukke »

I have been trying to find the setting for this. How do I remove this onscreen
selectionname.png
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Selection Name

Post by Tony Li »

Hi,

Duplicate the Basic Standard UI Selector Elements prefab. Move your duplicate to your own folder. Assign the duplicate to the Dialogue Manager's Instantiate Prefabs > Prefabs list in place of the original. Then edit your duplicate and remove those UI elements.

More info: Interaction Tutorial
mudukke
Posts: 73
Joined: Wed Sep 27, 2023 4:15 am

Re: Selection Name

Post by mudukke »

I have already done this. The problem is that it is constantly onscreen I am using the same prefab in another scene and it doesn't appear at all. I am not sure its constantly showing
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Selection Name

Post by Tony Li »

Hi,

You only need one copy, and it's typically in a Canvas that's a child of the Dialogue Manager GameObject -- or, as in the default, Dialogue Manager prefab, the selector UI is a prefab that's referenced by the Instantiate Prefabs component and is instantiated into the Dialogue Manager's Canvas at runtime.
mudukke
Posts: 73
Joined: Wed Sep 27, 2023 4:15 am

Re: Selection Name

Post by mudukke »

I understand this I am only using one copy. What I don't understand I am using the same prefab in other scenes and Basic Standard UI Selector Elements doesn't appear onscreen constantly unless interacting with a character. It only happens when in this scene level my only solution is to turn off the game object but I will need to use it later on in the scene.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Selection Name

Post by Tony Li »

Hi,

That shouldn't happen under normal circumstances. Are there any errors or warnings in the Console window?

Can you send a reproduction project to tony (at) pixelcrushers.com?
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Selection Name

Post by Tony Li »

Hi,

I replied to your reproduction project email. Can you activate the Player GameObject and assign it to the Timeline's Start Conversation track? If so, then the Player GameObject will receive OnConversationStart & OnConversationEnd messages. The Player's Dialogue System Events component will disable the Proximity Selector, which will in turn hide the selector UI.
mudukke
Posts: 73
Joined: Wed Sep 27, 2023 4:15 am

Re: Selection Name

Post by mudukke »

Thanks again Tony such a simple fix!
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: Selection Name

Post by Tony Li »

Glad to help!
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