Using a camera for a conversation

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hrohibil
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Joined: Thu Nov 04, 2021 12:50 pm

Re: Using a camera for a conversation

Post by hrohibil »

It’s the shooter controller but the Invector Camera state just have a top down view.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Using a camera for a conversation

Post by Tony Li »

The Camera() command should work then. See the integration's example scene for an example.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Using a camera for a conversation

Post by Tony Li »

Just had a thought: Make sure the player GameObject the conversation's actor or conversant.
hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

Re: Using a camera for a conversation

Post by hrohibil »

Hi Toni

Do you mean like this in the picture?

My Dialouge system trigger is on the weapon.
In that i have the player set into to Conversation actor field and the NPC Max into the Convesant field.

I also tried switching them around.. Still no luck..

BTW:
Using the switchCamera, as my cameras are all disabled until they will be used, does that have an impact on the game in general?


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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Using a camera for a conversation

Post by Tony Li »

Hi,

The reason why I asked if the player was assigned as one of the primary participants (Conversation Actor or Conversation Conversant) is because that's how the player bridge script knows to disable Invector's control of the camera. Since it's assigned to Conversation Actor, that's not a problem.

Using SwitchCamera() has no impact.
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