new input system + 3rd person controller best practices

Announcements, support questions, and discussion for the Dialogue System.
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WaWa
Posts: 16
Joined: Tue May 21, 2024 6:03 am

Re: new input system + 3rd person controller best practices

Post by WaWa »

Hi Tony,

Yes I configured as you linked it, I also put disable and enable like the img
Image

But... It still jump when starting a conversation. more like Actor even jump endlessly while in conversation. Your unitypackage is where robot with Private Hart. your Robot is also jump when start conversation.
-> I had to change button X (Button South) to Button O (Button East) for jump animation. in StarterAssets (Input Action)

So I can use Button X (Button South) for Interact dialogue.
It's temporarly fixed haha.

1. I am still searching how can button X for interact and Actor not jumping (when start conversation). since I want use Button X for Jump (because it's standard I think)

2. I also wondering "Use Button" Jump in your Unitypackage, it linked to where? is it Input Manager (Project Settings) or StarterAssets (Input Action)?
Image

Thank you and have a nice day!
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