Hi!
I want to play an animation on DialogueEntry via Sequence AnimatorTrigger(Talking)
But, there is nothing happened and the info log appears "Dialogue System: Sequencer: AnimatorTrigger(Talking, Mike): No Animator found on Mike"
As I understand, Animator component should be attached to the root of prefab? Because I have Animator attached to the child Model GameObject. How to solve this issue?
Thanks.
Animation play on specific DialogueEntry
Animation play on specific DialogueEntry
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Re: Animation play on specific DialogueEntry
hi,
It will look for an Animator on children, too. Is it finding the correct GameObject named "Mike"? Since you've omitted the subject parameter (which is probably the right thing to do), it will use the speaker GameObject. See: Character GameObject Assignments to confirm that the correct GameObject is being used for the speaker.
It will look for an Animator on children, too. Is it finding the correct GameObject named "Mike"? Since you've omitted the subject parameter (which is probably the right thing to do), it will use the speaker GameObject. See: Character GameObject Assignments to confirm that the correct GameObject is being used for the speaker.
Re: Animation play on specific DialogueEntry
I've added a link to Conversation Actor property and added DialogueActor component. And it works!
Thanks!
Thanks!
Re: Animation play on specific DialogueEntry
Glad to help!