OnConversationEnd triggered twice

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Syoka
Posts: 10
Joined: Sun Apr 21, 2024 1:38 pm

OnConversationEnd triggered twice

Post by Syoka »

Hi.
The OnConversationEnd of player actor triggers twice whenever conversation ends.
I only want the event to trigger once whenever conversation ends.
I checked the error code(caused by the second trigger) and found that this may be caused by the following.
Can I change any setting to avoid the duplicate of conversation end event?

One more small thing I would like to ask, does player actor conversation events triggered by any conversations, included conversation not involved player actor?
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Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: OnConversationEnd triggered twice

Post by Tony Li »

Hi,

Are you using the current version of the Dialogue System?

I think something else might be going on there. It will only send OnConversationEnd if the Dialogue Manager GameObject is different from the actor and conversant GameObjects.
Syoka
Posts: 10
Joined: Sun Apr 21, 2024 1:38 pm

Re: OnConversationEnd triggered twice

Post by Syoka »

I am using 2.2.45 version.
My dialogue manager object is not actor nor conversant, so this will cause double trigger of OnConversationEnd event?
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Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: OnConversationEnd triggered twice

Post by Tony Li »

Hi,

No, OnConversationEnd will run on the Dialogue Manager and the actor. If the conversant is different from the actor, it will also run on the conversant.
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