I do everything as described in new video I have a big box collider[Trigger]
It does not show F for the talking It does not show errors
I do everything but does not work someone smart to help
Things I want to add to my project
1.Anyone tell me how to create currency[New video shows how to do shop]
I want to be able to store money and then bought the items with them
if the character has money can not buy anything
I want each player to have their own account
2.how to do missions for each character separately[multiplayer project] I watched video Script/Quest Integration with Dialogue System for Unity
I do not want to interfere with other players
I do not know if it works to TPC
all I want to know [TPC - Dialogue System]
Re: all I want to know [TPC - Dialogue System]
Hi,
Check these things:dreb4o wrote:I do everything as described in new video I have a big box collider[Trigger]
It does not show F for the talking It does not show errors
- The layer is set to Ignore Raycast.
- The collider's Is Trigger checkbox is ticked.
- The collider is big enough for the player to enter.
- The Interact component is configured correctly. Make the angle bigger to make it easier to target, and check the layer mask (e.g., Player layer).
I suggest that you treat the Dialogue System's data as the local player's information. The "Currency" variable will be the amount of the local player's money. Use the Conditions field to check if the player has enough money. For example:dreb4o wrote:Things I want to add to my project
1.Anyone tell me how to create currency[New video shows how to do shop]
I want to be able to store money and then bought the items with them
if the character has money can not buy anything
- START
- NPC: "Do you want to buy a shotgun for 30 dollars?"
Conditions: Variable["Currency"] >= 30 - NPC: "Come back when you have more money."
Conditions: Variable["Currency"] < 30
- NPC: "Do you want to buy a shotgun for 30 dollars?"
I strongly recommend that you get this working with a single player first. Once you know how to handle a single player, it will be much easier to handle multiple players.dreb4o wrote:I want each player to have their own account
If you treat the Dialogue System's data as the local player's information, it will work this way.dreb4o wrote:2.how to do missions for each character separately[multiplayer project] I watched video Script/Quest Integration with Dialogue System for Unity
I do not want to interfere with other players
I do not know if it works to TPC
Re: all I want to know [TPC - Dialogue System]
I do tests a few days
I realized why does not work
the problem is in the network [DemoNetworkManager]
after I put everything into pure version then tried other options
as shown in the video [Work normal]
I see that all videos are single player games
Is there any possibility to make video how it's done network manager
does not work for multiplayer projects
I watched most lessons and did not see the connection [single player multiplayer]
I'm not very smart so I will watch the lessons several days
I missed something important[most likely]
I realized why does not work
the problem is in the network [DemoNetworkManager]
after I put everything into pure version then tried other options
as shown in the video [Work normal]
I see that all videos are single player games
Is there any possibility to make video how it's done network manager
does not work for multiplayer projects
I watched most lessons and did not see the connection [single player multiplayer]
I'm not very smart so I will watch the lessons several days
I missed something important[most likely]
Re: all I want to know [TPC - Dialogue System]
Hi,
I'll try to post a short multiplayer video tutorial in the next few days. I'll reply here when it's available.
I'll try to post a short multiplayer video tutorial in the next few days. I'll reply here when it's available.
Re: all I want to know [TPC - Dialogue System]
it would great
I think it will help
I think it will help