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I’m making a game in Unity 3D that’s entirely controlled through voice commands. Seeing as your only input is a microphone and a single key to record/send the command, I was trying to use the dialogue system to set up barks for the PC to say little things when he enters a trigger/collider instead of a dialogue window. So, the flow looks something like this:
- the player sends the command (Walk to the painting)
- the PC starts moving towards the destination.
- when the player hits a trigger/collider the player will let out a little bark like “woah, I wonder how long it took to make this…” or something like that.
Is there a good way to do this? A lot of the guides I found were for games that are a bit more traditional and only used NPCs to bark, which is helpful but not quite what I’m looking for.
I also saw a bubble style dialogue UI that I think would maybe work, but Id prefer if the player didn't have to click on continue every time and could have the dialogue clear on its own, not sure if that's a better solution or not!
Excited to hear from you all!