How to shod subtitles without start conversation
-
- Posts: 9
- Joined: Tue Oct 17, 2023 2:06 pm
How to shod subtitles without start conversation
Is it possible in Dialogue System for Unity to show subtitles without starting a dialogue. For example, I have an npc who should come up to me and tell me 1 phrase, I want a standard dialogue window to appear, but the dialogue itself does not start and this window disappears after a few seconds, something like Bark, but I need it did not depend on the NPC, but simply appeared relative to the screen
Re: How to shod subtitles without start conversation
Hi,
You can still use a bark. You can create a screen space bark UI; it doesn't have to be a bubble above a character's head.
Alternatively, you could show an alert.
Or, if you want to use the dialogue UI, you could run a conversation that only has one text node.
You can still use a bark. You can create a screen space bark UI; it doesn't have to be a bubble above a character's head.
Alternatively, you could show an alert.
Or, if you want to use the dialogue UI, you could run a conversation that only has one text node.
-
- Posts: 9
- Joined: Tue Oct 17, 2023 2:06 pm
Re: How to shod subtitles without start conversation
How should I create a screen space bark UI if it appears inside an actor object?
Re: How to shod subtitles without start conversation
Hi,
Just set the Canvas's Render Mode to Screen Space - Overlay.
Just set the Canvas's Render Mode to Screen Space - Overlay.
Re: How to shod subtitles without start conversation
I'm not exactly sure what you need to do, but here's an example. If you click on the NPC (the white capsule), it plays a conversation using overhead bubble subtitle panels. If you click on the button on the left, it uses the regular screen space subtitle panel.
DS_ShowDialogueExample_2024-01-26.unitypackage
DS_ShowDialogueExample_2024-01-26.unitypackage