Hi, I am trying to set the animator state when a conversation starts.
The trigger works for pause the player but not for the animator.
I have attached an image to show my set up
https://ibb.co/9qkzLCg
Dialogue System Trigger (Animator)
Re: Dialogue System Trigger (Animator)
Hi,
Is it perhaps changing to the Idle state but then a transition arrow is immediately transitioning it back? If so, you may need to set animator parameters (e.g., trigger parameters) instead. You can use Actions > Play Sequence to do that, and use an AnimatorTrigger() sequencer command; or configure it in a Dialogue System Events component like the Interaction Tutorial (video version recommended).
Is it perhaps changing to the Idle state but then a transition arrow is immediately transitioning it back? If so, you may need to set animator parameters (e.g., trigger parameters) instead. You can use Actions > Play Sequence to do that, and use an AnimatorTrigger() sequencer command; or configure it in a Dialogue System Events component like the Interaction Tutorial (video version recommended).
Re: Dialogue System Trigger (Animator)
Awesome thank you AnimatorTrigger(Idle) worked. snaps a bit to quick but works. many thanks Tony
Re: Dialogue System Trigger (Animator)
Hi,
Glad to help! If it snaps too quickly, you could try adjusting the crossfade duration of the transition arrow(s).
Glad to help! If it snaps too quickly, you could try adjusting the crossfade duration of the transition arrow(s).