MultiCharacterSMSExample issues.

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mmax
Posts: 2
Joined: Fri Jan 19, 2024 2:25 am

MultiCharacterSMSExample issues.

Post by mmax »

Hi Tony,

I'm having a slight problem with the **MultiCharacterSMSExample_2021-10-08** example.

Ver 2023.3.17f1 of unity and Version 2.2.42 of DS.


In the 'SMS Example' scene, while the Helena convo works fine, if i enter into the Hermia convo and come back out to the "contacts list", then i can't go back in, and any clicks on that contact are ignored, unless I'd progressed the convo by clicking on "we'll rest us..." etc.

The problem seems to be related to the fact that this conversation (Hermia) starts with a player node, as when i delete the first node the issue goes away.

As you can imagine, the lack of outgoing messages to a client would be a drawback, and would be a shame, as every other aspect of this example is excellent and, like the rest of DS, deeply impressive =]

I've looked at the code and inspector values on related components but just can't seem to get anywhere. I've also been through your forum, to no avail (but learned a lot in the process =])


Many thanks in advance for any help or advice you can offer!
Max
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Tony Li
Posts: 21678
Joined: Thu Jul 18, 2013 1:27 pm

Re: MultiCharacterSMSExample issues.

Post by Tony Li »

Hi,

This patch should fix that edge case:

DS_SMSPatch_2024-01-19.unitypackage
mmax
Posts: 2
Joined: Fri Jan 19, 2024 2:25 am

Re: MultiCharacterSMSExample issues.

Post by mmax »

Well that certainly did the trick! At risk of repeating myself, DS really is an impressive bit of work,. And the prompt, patient and expert support you provide is legendary.

Much obliged to yuz!!!
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Tony Li
Posts: 21678
Joined: Thu Jul 18, 2013 1:27 pm

Re: MultiCharacterSMSExample issues.

Post by Tony Li »

Happy to help!
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