moving dialog trigger

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grinseengel
Posts: 4
Joined: Sat Dec 09, 2023 4:21 am

moving dialog trigger

Post by grinseengel »

Hello, I have a question about the possible actions that can occur when the player runs into an object. Is it possible to change the position of a model by a trigger enter action? Fading in and out works. I plan to move a trigger to another position to continue the discussion there. Can you give me a tip?
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: moving dialog trigger

Post by Tony Li »

Hi,

Yes, you can use a Dialogue System Trigger with a MoveTo() sequencer command. For example, to move the player to match the position of a GameObject named "Destination" when the player enters a trigger collider, set it up like this:

teleporter.png
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grinseengel
Posts: 4
Joined: Sat Dec 09, 2023 4:21 am

Re: moving dialog trigger

Post by grinseengel »

Thanks for the fast help. It works fine and i come in my projekt foreward now.
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: moving dialog trigger

Post by Tony Li »

Glad to help!
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