Hello,
My player is having an internal dialogue and will be presented with a choice in what to say/think next. However when I have the player's dialogue in the Conversation immediately before the choice split (Response), it doesn't disable the PC Subtitle Panel game object when it brings up the Response Menu Panel game object. I use an identical UI for both, so I end up the Response panel and text super-imposed over the PC Subtitle panel and text. When the previous dialogue was instead from an NPC it works as expected.
I tried using the same panel for both PC Subtitles and Response Menu, but that just messes up all the PC Subtitles.
To work around this issue, in the Response Menu Panel's OnOpen() event, I've set the PC Subtitle Panel game object to disabled. But this feels very "hack" to me.
Any ideas?
"PC Subtitle Panel" not disabled when "Response Menu Panel" comes up
Re: "PC Subtitle Panel" not disabled when "Response Menu Panel" comes up
Hi,
You can set the subtitle panel's Visibility to Only During Content, or you can use this patch. It contains an addition coming in version 2.2.42 that lets you set the subtitle panel's Visibility dropdown to Until Superceded Or Actor Change Or Menu.
DS_SubtitleVisibilityPatch_2023-11-19.unitypackage
You can set the subtitle panel's Visibility to Only During Content, or you can use this patch. It contains an addition coming in version 2.2.42 that lets you set the subtitle panel's Visibility dropdown to Until Superceded Or Actor Change Or Menu.
DS_SubtitleVisibilityPatch_2023-11-19.unitypackage
Re: "PC Subtitle Panel" not disabled when "Response Menu Panel" comes up
Thanks Tony. This seems to be working like a charm
Apologies for my delay, I forgot to enable email notifications on this thread.
Apologies for my delay, I forgot to enable email notifications on this thread.