Was debugging an issue with our game, and noticed we were getting an "ArgumentOutOfRangeException" - basically, we had a string that was coming in 30-40 chars less than it should, when it came time for the typewriter to play.
Basically, a string that started the method like this:
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If you don\'t have enough <sprite=\"StatIcons\" name=enervation> energy (<color=#EE8695>displayed in the bottom left of the screen</color>), then you won\'t be able to play the card.
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If you don\'t have enough ), then you won\'t be able to play the card.
Traced it further, and found the Tools.StripTextMeshProTags was chopping off the extra text, and I traced it down to the sprite regex filter:
By changing this:
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<sprite=.+>
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<sprite=.+?>
Don't know if that'll throw other problems later, but I figure you get enough messages with "I have a problem!" that the occasional "I have a solution!" is not out of line.
Thanks for all the work you do, you're awesome!
Edward